%15
Virtual Reality and Instructional Design:nVirtual Reality Assisted Ins
Teknik Bilgiler
Stok Kodu
9786257106719
Boyut
13.50x21.00
Sayfa Sayısı
83
Basım Yeri
Ankara
Baskı
1
Basım Tarihi
2020-07
Kapak Türü
Ciltsiz
Kağıt Türü
1. Hamur
Dili
İngilizce

Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning

Yazar: Naci Kalkan
Yayınevi : Akademisyen Kitabevi
35,00TL
29,75TL
%15
Satışta değil
9786257106719
836957
Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning
Virtual Reality and Instructional Design:Virtual Reality Assisted Instructional Design Model in Skill Learning
29.75

1. Chapter
Introduction
2. Chapter
Virtual Reality
2.1. Concept of Virtual Reality
2.2. Historical Development of Virtual Reality
2.3. Virtual Reality System
2.3.1. Classification of Virtual Reality Systems
2.3.1.1. Fully-Immersive Systems
2.3.1.1.1. HTC VIVE
2.3.1.2. Semi-Immersive Systems
2.3.1.3. Non-Immersive Systems
2.3.1.4. Virtual Reality Headsets
2.3.1.4.1. Head-Mounted Display Headsets (HMD)
2.3.1.4.2. Mobile Based Virtual Reality
2.4. Virtual Reality and Learning
2.4.1. Advantages of Virtual Reality in Education
2.4.1.5. Realism
2.4.1.6. Entertainment
2.4.1.7. Motivation
2.4.1.8. Effectiveness
2.4.1.9. Practicality
2.4.1.10. Opportunity to Repeat
2.4.1.11. Instructive
2.4.1.12. Time
2.4.1.13. Variation
2.4.1.14. Experience
2.4.1.15. Place
2.5. Virtual Reality and Physical Activity
2.6. Studies on Virtual Reality
2.7. Virtual Reality and Learning Theories
2.8. Virtual Reality and Constructivism
2.9. Instructional Design
2.9.1. Instructional Design Models
2.9.1.1. Dick and Carey Model
2.9.1.2. Hannafin and Peck Model
2.9.1.3. Knirk and Gustafson Model
2.9.1.4. Jerrold Kemp Model
2.9.1.5. Gerleach and Ely Model
2.9.1.6. Rapid Prototype Model
2.9.1.7. Romiszowski Model
2.9.1.8. Syracuse Model
2.9.1.9. Diamond Model
2.9.1.10. Gagne, Briggs and Wager Model
2.9.2. Virtual Reality and Instructional Design Models
2.9.2.1. Chen's Model
2.9.2.2. Hanson and Shelton's Model
2.9.2.3. Goodwin et al. Instructional Design Model
2.9.2.4. Instructional Design Model of Salzman
2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
Environment Model
2.9.3. Instructional Design Conducted in the titled
‘Research of the Effectiveness of Virtual Reality
Technology in Basic Technical Skill Learning: The Example
of Table Tennis' Doctoral Dissertation
References

  • Açıklama
    • 1. Chapter
      Introduction
      2. Chapter
      Virtual Reality
      2.1. Concept of Virtual Reality
      2.2. Historical Development of Virtual Reality
      2.3. Virtual Reality System
      2.3.1. Classification of Virtual Reality Systems
      2.3.1.1. Fully-Immersive Systems
      2.3.1.1.1. HTC VIVE
      2.3.1.2. Semi-Immersive Systems
      2.3.1.3. Non-Immersive Systems
      2.3.1.4. Virtual Reality Headsets
      2.3.1.4.1. Head-Mounted Display Headsets (HMD)
      2.3.1.4.2. Mobile Based Virtual Reality
      2.4. Virtual Reality and Learning
      2.4.1. Advantages of Virtual Reality in Education
      2.4.1.5. Realism
      2.4.1.6. Entertainment
      2.4.1.7. Motivation
      2.4.1.8. Effectiveness
      2.4.1.9. Practicality
      2.4.1.10. Opportunity to Repeat
      2.4.1.11. Instructive
      2.4.1.12. Time
      2.4.1.13. Variation
      2.4.1.14. Experience
      2.4.1.15. Place
      2.5. Virtual Reality and Physical Activity
      2.6. Studies on Virtual Reality
      2.7. Virtual Reality and Learning Theories
      2.8. Virtual Reality and Constructivism
      2.9. Instructional Design
      2.9.1. Instructional Design Models
      2.9.1.1. Dick and Carey Model
      2.9.1.2. Hannafin and Peck Model
      2.9.1.3. Knirk and Gustafson Model
      2.9.1.4. Jerrold Kemp Model
      2.9.1.5. Gerleach and Ely Model
      2.9.1.6. Rapid Prototype Model
      2.9.1.7. Romiszowski Model
      2.9.1.8. Syracuse Model
      2.9.1.9. Diamond Model
      2.9.1.10. Gagne, Briggs and Wager Model
      2.9.2. Virtual Reality and Instructional Design Models
      2.9.2.1. Chen's Model
      2.9.2.2. Hanson and Shelton's Model
      2.9.2.3. Goodwin et al. Instructional Design Model
      2.9.2.4. Instructional Design Model of Salzman
      2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
      Environment Model
      2.9.3. Instructional Design Conducted in the titled
      ‘Research of the Effectiveness of Virtual Reality
      Technology in Basic Technical Skill Learning: The Example
      of Table Tennis' Doctoral Dissertation
      References

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